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Living Color

Project type

2D Platformer using Unity

Date

December 2024 - Ongoing

Location

Remote

Role

Programmer, Level Designer

Timespan

1 month

In a colorful world a ball is tasked with rolling through increasingly difficult, and differently themed levels, each designed to showcase a group of colors each affecting the player in a completely different and unique ways.

Within the project there is a small state machine that is responsible for keeping the block the player is being affected by in memory as well as running logic for blocks that affect the player immediately.
Thanks to the state machine, every block (all 9 plus variants for the background and special platforms) are all handled from a single centralized script, making adding blocks simple and intuitive.

Other highlights include the level design (seen in the above photos) where a single block effect type was hand picked and a level testing the player's comprehension and mastery around that effect was made.

This project was a commission work that was supposed to run for a month with a "reward" of $600 upon completion.
The project was delivered on time, with flying colors.

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